Forged Tactics: Grid pathing, cover, hit chance and team turns, plus family lines that age, marry and pass on traits.
Forged Tactics is the rules layer for a turn-based tactics game with a generational campaign, written as plain GDScript classes. You draw the game your way; these classes answer where a unit can go, whether it can see its target, how likely the shot is, whose turn it is, and what happens to its family over the years.
On the battlefield:
- A grid with heights, walls and cover on each side of a cell.
- A* paths, move range within a budget, climbing limits.
- Line of sight that accounts for walls and height.
- Cover against a given attacker (none, half or full), and a hit chance with cover, range and height, with a breakdown to show players.
- Team turns with actions per unit, deaths and a winner.
Over the years:
- Founders, marriages (no close kin), children who inherit class, traits and looks, optional hybrid classes.
- Ageing that changes stats, death of old age, XP and levels.
- Family trees and ancestors.
- A calendar with projects that take years.
- Heirlooms: a veteran's weapon passes to their house and grows with every kill.
Everything saves to plain dictionaries. Tests, a playable demo and a README with examples are included.
Made and tested with Godot 4.7.
The code, the frame art and this text were made with AI help.
Licence: use it in any number of personal or commercial games. You can't resell it as an asset. The fonts are SIL OFL.
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:


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