Forged Tactics is the rules layer for a turn-based tactics game with a generational campaign, written as plain GDScript classes. You draw the game your way; these classes answer where a unit can go, whether it can see its target, how likely the shot is, whose turn it is, and what happens to its family over the years.

On the battlefield:

  • A grid with heights, walls and cover on each side of a cell.
  • A* paths, move range within a budget, climbing limits.
  • Line of sight that accounts for walls and height.
  • Cover against a given attacker (none, half or full), and a hit chance with cover, range and height, with a breakdown to show players.
  • Team turns with actions per unit, deaths and a winner.

Over the years:

  • Founders, marriages (no close kin), children who inherit class, traits and looks, optional hybrid classes.
  • Ageing that changes stats, death of old age, XP and levels.
  • Family trees and ancestors.
  • A calendar with projects that take years.
  • Heirlooms: a veteran's weapon passes to their house and grows with every kill.

Everything saves to plain dictionaries. Tests, a playable demo and a README with examples are included.

Made and tested with Godot 4.7.

The code, the frame art and this text were made with AI help.

Licence: use it in any number of personal or commercial games. You can't resell it as an asset. The fonts are SIL OFL.

Published 6 days ago
StatusReleased
CategoryAssets
AuthorPlebalot
GenreStrategy
Made withGodot
Tagsgdscript, Godot, godot4, grid, pathfinding, plugin, Roguelite, tactics, Turn-based
AI DisclosureAI Assisted, Code

Purchase

Buy Now$10.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Forged Tactics 1.0.0 (Godot 4 addon) 434 kB
Version 1.0.0

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